﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SharpBolt.Graphics.GraphicSources;
using SharpBolt.BasicIntefaces;
using InductBase;
using SharpBolt.Graphics.GraphicInstances;

namespace SharpBolt.Graphics.Particles
{
    public class Particle
    {
        public double Lifetime;
        public double CurrentTime;
        public SpriteInstance SpriteInstance;

        public bool IsDropped;        
        public Vec2 Position;
        public Vec2 Direction;

        public ParticleScheme Scheme;
    }
}
